Thunderfury, Blessed Blade of the Windseeker (现有的) Main Hand 44 - 115 Damage + 16 – 30 Nature Damage Speed 1.90 (53.9 damage per second) +5 Agility +8 Stamina +8 Fire Resistance +9 Nature Resistance 18% Chance On Hit: Blasts your enemy with lightning, dealing 300 Nature damage and then jumping to additional nearby enemies. Each jump reduces that victim’s Nature resistance by 25. Affects 5 targets. Your target is also consumed by a cyclone, slowing its attack speed by 20% for 12 seconds.
Scrap this weapon, and design four new ones, one for each of the classes listed on the Bindings of the Windseeker.
Thunderfury, Blessed Blade of the Windseeker (贼人用的) One Hand 51 - 105 Damage + 34 – 55 Nature Damage Speed 1.80 (68.1 damage per second) +1% chance to hit Increased movement speed 20% Chance On Hit: Blasts your enemy with lightning, dealing 300 Nature damage and then jumping to additional nearby enemies. Each jump makes that victim more suspectible to Nature attacks. Affects 5 targets and stacks 3 times.
>This design generates nature damage and ensures that the nature damage lands. Rogues should also be able to proc this sword on instant attacks as they don’t have access to cheese tactics such as spam hamstring/rend/wing clip. The jumping portion of the proc itself should be non-elemental so that it lands on Nature-immunes. The function of the proc is to guarantee 25%/50%/75% Nature damage on the victim for 15 seconds, using the same cyclone graphic as the attack speed/resistance debuff currently implemented. The proc does not add nature damage on already suspectible targets. I’d like to see a version of this weapon that is more heavily-oriented on the Nature aspect because this IS a Legendary weapon, it should have a unique feel to it. The Increased movement speed component is to encourage players to keep the weapon on, it should be 2-3% greater than the Minor speed enchant with no stacking properties.
Thunderfury, Blessed Blade of the Windseeker (贼人用的no.2) One Hand 77 - 145 Damage + 16 – 30 Nature Damage Speed 2.10 (63.8 damage per second) +16 Agility +13 Stamina 20% Chance On Hit: Blasts your enemy with lightning, dealing 300 Nature damage and then jumping to additional nearby enemies. Each jump reduces that victim’s movement speed by 5%. Affects 5 targets and stacks 3 times.
>This is the version most rogues will probably be more comfortable with, and the one of which a derivative is most likely to get implemented. It’s certainly more rogue-centered in terms of what we want on our weapons, and the area effect snare will give the rogue an advantage on a battlefield. To me, though, it feels like a Dal Rend spinoff, and I would much prefer a greater focus on Nature damage.
Thunderfury, Blessed Blade of the Windseeker (战士用的) One Hand 61 - 106 Damage + 16 – 30 Nature Damage Speed 1.70 (62.6 damage per second) +8 Defense +12 Stamina +15 Nature resistance 19% Chance On Hit: Blasts your enemy with lightning, dealing 250 Nature damage and then jumping to additional nearby enemies. Each jump makes that victim more suspectible to Nature attacks. Affects 5 targets and stacks 3 times. Your target is also consumed by a cyclone, slowing its attack speed by 20% for 12 seconds.